Remember to take Efficient Ammo if you plan to do AoE. Character Builds. There should be no need to save Cool Head for emergencies in case you mess up your rotation. Its cooldown wont begin recharging until the cooldown on the first activation completes. Thankfully, we dont have to bother with carrying around a second set of relics anymore because all endgame content is being balanced for level 80. Use it when the entire raid is taking a lot of damage or may wipe because one of the tanks just died and now the boss is running around whacking random people. Otherwise, youre better off just using Sweeping Gunfire or letting the other players in your group handle it entirely. Your Energy regeneration is increased indirectly thanks to the alacrity increase in excess of the 1.3s GCD as well as through a direct increase in your Energy regeneration rate. It does not matter if you use it on cooldown or only immediately after a Penetrating Rounds grouping. If a tank is telling you to stop DPS or hold off for a few seconds because they cant keep aggro, dont listen to them, theyre the one that doesnt know the proper way to keep aggro. Please note that you can still activate non-damaging abilities in between the 2 Charged Bursts and still get the cooldown reset on Trickshot, including Diversion. Only use the Dodge Stance option to mitigate damage from the adds. Tell them to git gud and read a tank guide! In fights where youll be taking a high amount of sustained damage, its important to use your DCDs in the order that maximizes your overall uptime. What started as a basic Rogue abusing Shatter Bullet evolved into this monstrosity of a frost/physical burst build once I picked up Frost Bullet. Arcane Gunslinger gone Rogue is a Character Build in Outward, created by NuclearEeg. With a bit of optimization the Gunslinger is easy to play and produces a reliable stream of damage against nearly any enemy. BioWare has removed set bonuses from the game and replaced them with Legendary Items, which are just implants with old 4 or 6-piece set bonus effects on them, so rather than needing to collect 4 pieces of a gear set to get the 4-piece set bonus, or 6 pieces for the 6-piece, youll get either a 4 or 6-piece set bonus effect on an implant. For Sharpshooter, the unique effect is that it has 2 charges. In addition, you can still teleport while stunned, so even if the button is grayed out, it will still work. These choices are almost always the same for all disciplines. In Sharpshooter, you use a rotation because it is possible to use all of your core abilities on cooldown without multiple high-damage abilities being available at the same time. Its not the end of the world to use this ability for movement though since there isnt a lot of damage you can do when out of cover anyway, so sometimes you just have to give up the GCD. You should be able to spam Sweeping Gunfire to your hearts content and deal extra splash damage with Aimed Shot. Sharpshooters TouchCharged Burst grants Sharpshooters Touch, which increases the armor penetration and damage dealt by your next Trickshot by 10%. Equip whichever version of these relics that has the highest item rating. This is your interrupt. A Character Build refers to the Skills, Quests and Items which players obtain or progress through to build their character in Outward. Once the bosss health goes below 30%, a 4th grouping will emerge to overfill the gap in the rotation, causing your other abilities to get delayed. Its important to practice your rotation on a dummy at least until you can execute it without having to constantly look at your bar. Stacks up to 2 times. Str: Dump. This inconsistent behavior can cause problems in raiding, which is why you should just remove the Take Cover ability from your bar entirely. This is your CC break. There are two main builds stat wise - dex/agi and dex/vit/int. Also assuming i did somehow magically cheat a chimera pistol onto my ps4, im not sure this would make the build any more successful. To get the full benefit, youd use Illegal Mods anytime on a tank or another role thats using a DCD that increases their defense chance, like Deflection for Assassins, Saber Ward for Warriors, or Chaff Flare for Mercenaries. Stacks up to 3 times. Definitely still try to use it and be as preemptive as possible, but this ability really only works when you can predict when and where AoE will be needed well in advance, so this ability is better suited to fights with constant adds. If Im not activating an ability right now, why not? In PvP, you are limited by the "Book of Coordination" which grants you a total of 340 skill points to distribute between your skills. Get as much as you can as fast as you can. Tell them to call out if and when they want it and be ready to activate it. Great if your enemy somehow survives your barrage of bullets, or if you just need to save on mana. Bombing Run is used as your first pre-cast ability because it has a 3 second delay before it actually deals its first tick of damage, enabling you to precast another ability before pulling. (Tech/Internal/Periodic/Single-Target/Instant)Vital Shot also helps to diversify the damage output of Sharpshooter which would otherwise be entirely direct weapon damage (besides the very occasional Bombing Run). Cannon Pistol + Shatter Bullet inflicts Pain and Confusion in a single shot, perfectly setting up your Opportunist Stab for absurd damage. Vital Shot has 1 advanced class passive associated with it that is relevant to your rotation that I havent already mentioned: Crack ShotIncreases the range of Flash Grenade, Quick Shot (abilities you dont even have anymore), and Distraction to 30m and increases the range of all blaster, grenade, and charge attacks by 5m and Vital Shot marks its target for 45 seconds. If you want to go the extra mile, you can try to activate it 15-ish seconds before you begin pre-casting before a pull so you will just barely have enough time left on the proc for when you cast Aimed Shot, but I really dont think its worth it because if you mess up, you end up having to wait and the most youll get is maybe an extra use at the very end of the fight. It would still be imperfect though since the worst of these DCDs still grant 35% defense chance while the others grant 50%. Build Essentials: Sharp Shot Energy Barrels Ballistic Redistribution Efficient Ammo Locked and Loaded Legendary Improved Targeting Legendary Refraction Point Tactical Item. Quickdraw does not have any additional procs or discipline passives associated with it that are relevant to your rotation that I havent already mentioned. Please note that speed boosts do not get added together, only the fastest speed boost is applied, so Reset Engagement it will take effect over Heads Up, so if you already have that effect active, be sure to wait until its over to activate Surrender. Since there isnt a new crafting tier yet, there arent any new tiers of augments yet either, so just like with Biochem items, youll be using stuff from 6.0. This can happen whenever you have 2 charges of Smugglers Luck, which will always be the case during your opener. Build Essentials can include important ability tree buffs, a tactical item, and even legendary items occasionally. With the Reset Engagement ability tree buff, Surrender becomes a very strong movement speed boost. ------I stream my outward adventures: twitch.tv/lunatik01This is usually after my job at around 8pm PDT.------Music used for GOT theme from NCM Music Ender Guney 2 We will cover the Peacemaker Engraving in a later guide update. Hideouts cooldown is twice as long as Phase Walks. (Ranged/Energy/Direct/Single-Target/Channeled)This ability accounts for an absolutely gargantuan proportion of your damage output thanks to its dedicated ability tree buff choice, tactical item, respectable base damage, and tight integration with the rest of your rotation. Smugglers Luck is used before everything else because the buff lasts for 20 seconds and only affects the very next use of Aimed Shot, so the earlier to activate Smugglers Luck, the earlier it will become available again, just be sure to not pop it so early that it falls off before you get to actually use Aimed Shot. Since the mitigation is so short, it can be fairly difficult to time, so you may need to practice it a little bit, and dont be afraid to completely stop DPSing for a moment if theres something that will kill you if you dont do the cheese correctly. Build Essentials can include important ability tree . The minimum skills a player will want to have for the PVP build for their Gunslinger include the following with their respective recommended Tripods: Skill. Adrenal and Illegal Mods are all up next, it doesnt matter which order these get activated in, but you just want them to all be active for Aimed Shot since its such a big hit. That said, there is still 1 discipline passive, 1 advanced class proc, and 1 advanced class passive that provide significant benefits to you while in cover: FoxholeIncreases your Energy regeneration rate by 1 per second while in cover. Explore. If youre switching targets temporarily, like to an add that needs to be focused down, only apply Vital Shot if youll get more than 5 ticks out of it, otherwise using Charged Burst instead will deal more damage. Can I finish this cast before I need to move? Use Cool as soon as it's available out of combat and load a Frost Bullet, as it will remain until you fire it. Curated Builds User Builds. The most notable change is that XS Freighter Flyby has been renamed to Bombing Run, though it affects the names of a few passives as well. I want to give special thanks to everyone who is or has ever been a member of Time Turners. How mana do you need? 3 choices which are just old Utility effects. The Gunslinger Build offers you a variety of benefits that make it one of the best builds in Lost Ark. The cutoff is 9 uses of Quickdraw, which takes a little over 90 seconds, so if the boss has enough health to where youre using more than 9 Quickdraws, then you should skip using the Trickshot procced by Quickdraw and just use Quickdraw exclusively in the gap slot until there are 90 seconds left since Trickshot + a Vital Shot tick is less than the damage dealt by Aimed Shot or Penetrating Rounds. This proc also helps to reinforce that Trickshot is only supposed to be used once per every 2 Charged Bursts. In general, Hideouts animations are much smoother and happen more sequentially while Phase Walks animations just kind of happen on top of everything else. This means that the cover bar isnt really useful anymore, so feel free to turn it off in the settings (User Interface > General > uncheck Enable Cover Bar). Item rating why you should be no need to move reliable stream of damage against nearly any.... 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